
Your hero fights while you live.
A pixel-art idle RPG that lives on a thin strip above your Windows taskbar. Your heroes hunt, level up and loot — you make the refine call.
- Coming soon to Steam
- Windows 10/11
- English & Português
- Inspired by the classic WYD
It doesn't ask for your screen
It lives on your taskbar
A low, always-visible strip right above the taskbar. While you work, study or watch something, your heroes walk, fight and loot. The windows — Forge, Character, Map, Skills, Codex — only open when you want to decide something.
- of RAM in the background
- ~185 MB
- of RAM in the background
- light on purpose
- 15 fps
- light on purpose
- accounts, servers or microtransactions
- 0
- accounts, servers or microtransactions


What awaits
A whole MMORPG, 176 pixels tall

4 classes × 3 lineages
Knight, Huntress, Sorceress and Beastmaster. Every class has three lineages, each with its own weapons and role.

144 skills
Skill trees you build with gold; skills cast themselves in combat, in the order of your hotbar.

10 mounts
From the Tusked Boar to the Young Drake. Griffin, Hippogriff and Drake fly — and heroes fight mounted.

Refine up to +10 with gems
The real odds show before every attempt, there's a guarantee after failures, and the item never breaks.

Water, quests and bosses
18 regions, each with its own boss. Entry-item quests and the Water Scroll: 8 timed rooms and a boss.

Party of 4 heroes
Up to four heroes at once, together or in different regions. In a party, XP gets a bonus of up to 220%.

Local PvP duels
Put two of your heroes in the arena: real combat, countdown, crowd and ranking — all on your computer.

Optional offline progress
Turn it on and get what your heroes hunted while the game was closed (up to 24 h). Off by default.

Light: ~185 MB of RAM
Runs at 15 frames per second and stays out of the way of your work.
No account · no own server · no telemetry · no item market · no microtransactions
Choose your oath
Four classes, twelve lineages
Every class splits into three lineages with their own weapon. Build one hero of each — or four of the same.

Knight
Role
Physical damage, protection and counterattacks
Lineages

Blade
Greatsword
Heavy blows and damage.

Oath
Spear
Party auras and protection.

Bulwark
Sword and shield
Blocks and counters.

Huntress
Role
Ranged damage, control and evasion
Lineages

Hunt
Longbow
Ranged damage and crits.

Traps
Crossbow
Poison, slows and marks.

Wild
Saber
Fast melee and evasion.

Sorceress
Role
Area magic, healing and support
Lineages

Black Magic
Staff
Area magic damage.

White Magic
Scepter and shield
Healing, mana shields and revival.

Arcane
Sword and scepter
Arcane blade, mana shield and freezes.

Beastmaster
Role
Physical damage, summons and support
Lineages

Beast
Claws
Physical damage and beast form.

Summoning
Totem and shield
Spirit wolf and bear.

Nature
Sickles
Regeneration and party bonuses.

The Forge
The refine you know, without the cruel part
You remember +9. The sweaty click. The odds nobody ever told you. In War of Dusk the odds are on screen, the guarantee gets closer with every failure, and the item never breaks.
Public odds
Every step shows the real chance and how many failures are left until the guarantee. The Codex reads the game's own tables.
The item never breaks
Failing costs materials and brings the guarantee closer. The tension is how far you push — not losing what you love.
Beyond +9, with gems
Two identical +9 items, gems and the Sage's Stone. The +10 merges them, adds a bonus stat and a glow in the gem's colour.



Mount system
Ten mounts, from boar to drake
Mounts hatch from eggs, grow while your hero hunts mounted and evolve into the next one. Three of them fly.
- 01Tusked Boar
- 02Steppe Wolf
- 03War Ram
- 04War Bear
- 05Hippogriffflies
- 06War Rhino
- 07Shadow Warhorse
- 08Griffinflies
- 09Sabertooth
- 10Young Drakeflies
Every region guards a boss
Beat it to move on
Four cities and eighteen regions up to level 400. Every region ends in a boss — and quests bring their own.

Elder Dragon Vyrmathor
Dragon's Nest

The Awakened Vigil
Eternal Vigil

Archlich Morvhal
Lich's Citadel

Ash Colossus
Ashen Stairs

Harpy Queen
Harpy Peaks

Minotaur Champion
Lords' Pit

Cursed Gravedigger
Cemetery quest
18
regions, 18 bosses
Plus the quest and Water bosses.

The world
4 cities18 regionslevel 400
From the Lantern Ford to the Bluefire Dome. Every region has its own suggested level, monsters and boss, and the Codex shows where every item drops — with the effective chance for your class.

The Water Scroll
Eight timed rooms and a boss, in three difficulty grades. Solo or with your whole party.

Together, up to four
Melee closes in, ranged keeps its distance — and every monster's XP is shared with a bonus.

Arena duels
Two heroes from your save, full kits, mounted or on foot, until a knockout or the clock runs out.

Coming soon
And beneath the Water… the Kraken awakens.
Something ancient stirs in the depths of the Drowned Temple. More about it soon.
Real captures
Gallery
Everything captured from the running game (Portuguese UI). Click to enlarge.
In motion
Trailers
Every gameplay shot is a real capture from the game. No rendered scenes.
System requirements
Runs on the PC you already use
OS
- Minimum
- Windows 10 64-bit
- Recommended
- Windows 10 / 11 64-bit
Processor
- Minimum
- x64 dual-core 2 GHz
- Recommended
- x64 quad-core
Memory
- Minimum
- 2 GB RAM
- Recommended
- 4 GB RAM
Graphics
- Minimum
- OpenGL 3.3 compatible (Intel HD 4000 / AMD / NVIDIA from the last 10 years)
- Recommended
- Any GPU with up-to-date drivers
Storage
- Minimum
- 300 MB available
- Recommended
- 300 MB available
Minimum resolution 1366×768. In the background the game uses about 185 MB of RAM. Multiple monitors supported (the strip picks the monitor). Final figures confirmed on the launch build.
Frequently asked questions
FAQ
When does it launch?
Soon, on Steam. Add War of Dusk to your wishlist to be notified at launch — it also helps an independent game a lot.
How much will it cost?
The planned price is US$ 5.99 (R$ 20.49 on the Brazilian store), a one-time purchase: no subscription, no ads, no microtransactions. The final price is the one shown on Steam.
Do I need internet or an account?
No. War of Dusk is single-player, works offline, and has no account and no own server. Achievements and Steam Cloud work when Steam is running.
Will it get in the way of my work or slow my PC?
It's built not to: it runs at 15 frames per second, uses about 185 MB of RAM and only takes a thin strip above the taskbar. The game windows only open when you want them.
Do heroes progress while the game is closed?
Only if you want. With offline progress on, opening the game gives you the result of up to 24 hours of hunting. It's off by default.
Can refining destroy my item?
Never. Failing costs materials and brings the guarantee (pity) closer. The chance of every attempt is on screen before you click.
Is there multiplayer?
There's no online mode. Your party is made of your own heroes (up to four), and arena duels pit heroes from your save against each other, on your computer.
Which platforms and languages?
Windows 10 and 11 (64-bit), on Steam. Interface and text in English and Brazilian Portuguese. Mac and Linux are not planned for version 1.0.
Why inspired by WYD?
Because many of us learned to play online with the MMORPGs of the 2000s — the tense refine, the classes, the mounts, the bosses. War of Dusk brings that feeling to a format that fits your day.
Does the game use AI?
Some of the art (sprites, backgrounds, icons) and the music were created with generative AI tools during development, then reviewed and edited by the developer. Nothing is generated while the game runs. Code, systems, balancing, text and sound effects were made by the developer.
Game guides
Everything you need to know
Classes, skills, refining, the map, quests, mounts and duels — explained with the game's own numbers.
Getting StartedThe strip, controls, windows, your first hour, auto modes and offline progress.
ClassesKnight, Huntress, Sorceress and Beastmaster: role, paths, weapons and recommended attributes.
SkillsAll 144 skills, the ultimate, advanced skills, the auto bar, the hotbar and resets — with every class table.
Attributes and StatsSTR, INT, DEX and CON, critical hits, attack speed, cooldown, resistances, accuracy and dodge.
EquipmentTiers I–VII, slots, affixes and grades, sets, shields, amulets and capes.
The Forge: Refine and +10Refining +0 → +9 with odds and guarantee, Orichalcum and Lactorium, Composition 4 → 1 and +10 with gems.
Bag, Chest and TrashWhere each item goes, the shared Account Chest, duplicates and discarding.
Map and RegionsThe 4 cities, 17 regions and their bosses, the Hunting Grounds, the Sealed Lands and where to level at every range.
QuestsLeveling, Equipment and Evolution quests and the Dungeon: entries, bosses, rewards and Experience Boxes.


The watch begins soon
Add it to your wishlist and get notified at launch.
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