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WAR OF DUSK
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Options and Performance

Every game option, tab by tab, with its default and what it does. Open them with F4 or from the strip menu.

On this page

Window

Window options
OptionDefaultWhat it does
Window opacity100%Makes the strip and windows translucent.
Scale1.5×Size of the strip and windows: 1×, 1.5×, 2×.
Scene width1.5×How much of the scene fits the strip: 1× is the narrow strip; 1.5× and 2× show more ground and more incoming monsters (sprites keep their size). Never wider than your monitor.
Menu scale1×Text and menus only: 1×, 1.25×, 1.5×, 2×.
Always on toponThe strip stays above other windows.
Hide in fullscreenonThe strip hides when a game or video takes the whole screen.
Stay on the taskbaroffDocks the strip to the taskbar: it only slides sideways.
Start with Windows—Opens War of Dusk when you sign in to Windows (your user only).
Reset Position—Puts the strip back in its default spot.

Performance

The game is made to sit in a corner: in the background it uses about 185 MB of RAM. These settings save even more, without changing anything in the game itself.

Performance options
OptionDefaultWhat it does
Frame rate (FPS)15How many times per second the strip is drawn (10, 15 or 30). It's the setting that saves the most CPU: 15 uses ~25% less than 30; 10, ~40% less.
Effects qualityHighAmount of particles, auras and buffs drawn (Low, Medium, High). Low uses less CPU with many buffs active.
Reduced animationsoffTurns off background scrolling, idle breathing, glow and animated effects, and draws the strip less often.
Release idle memoryonWhile the game is idle (windows closed or a full-screen game running), returns unused memory to Windows.

Audio

Audio options
OptionDefaultWhat it does
Music onoffThe soundtrack; sound effects have their own volume.
Volumes80% / 50% / 50%Master, music and effects.
Mute alloffCuts all game sound.
Mute in backgroundoffNo sound while another window has focus.

Game

Game options
OptionDefaultWhat it does
LanguagePT-BRBrazilian Portuguese or English.
Auto modeNormalNormal advances on the map; Leveling hunts the XP region for the hero's level; Farming goes for items and materials. Applies to the active hero.
Auto-distribute pointsonAttribute points go into the class distribution.
Auto-combine duston10 dust become 1 stone on their own.
Auto-open XP BoxesoffOpens the Experience Boxes of heroes in the field within their level range.
Auto-enter questsoffOutside a quest, the hero uses an entry of their level from the bag — at most once every 10 min.
Auto-advance when a region is clearedonOnce the boss falls, the hunt moves to the next region (offline too).
Offline progressoffWhen you open the game, heroes get up to 24 h of hunting for the time away.
Confirm refines above +6offAsks before every risky refine.
Confirm before discardingValuable itemsAlways, valuable items only or never.
XP multiplier1×All XP earned, online and offline: 1×, 1.5×, 2×, 3×, 5×, 10×.
Drop multiplier1×Gold, materials and items, online and offline. Refine odds don't change.
Refine glowonThe glow of refined weapons and armor.
Screen shakeonShakes the strip slightly on critical hits.
Damage numbersoffShows each hit's damage on the strip.
Show XP gainedonThe XP feed next to the portraits.
Replay Tutorial—Shows the five starting tips again.

Auto modes are explained in Getting Started.

Save and privacy

Your progress lives on your PC. Options → Open Save Folder shows the save, the 5 automatic backups and the settings. With Steam running, Steam Cloud keeps a copy.

Options shortcut: F4.

Game data from October 3, 2026.